% REGULARIZE_3D_FIELD - remove rigid motion from the reconstructed DVF % % shift_3D_total= regularize_3D_field(shift_3D_total ) % % Inputs: % **shift_3D_total reconstructed DVF % Outputs: % ++shift_3D_total optimized DVF % %*-----------------------------------------------------------------------* %| | %| Except where otherwise noted, this work is licensed under a | %| Creative Commons Attribution-NonCommercial-ShareAlike 4.0 | %| International (CC BY-NC-SA 4.0) license. | %| | %| Copyright (c) 2017 by Paul Scherrer Institute (http://www.psi.ch) | %| | %| Author: CXS group, PSI | %*-----------------------------------------------------------------------* % You may use this code with the following provisions: % % If the code is fully or partially redistributed, or rewritten in another % computing language this notice should be included in the redistribution. % % If this code, or subfunctions or parts of it, is used for research in a % publication or if it is fully or partially rewritten for another % computing language the authors and institution should be acknowledged % in written form in the publication: “Data processing was carried out % using the “cSAXS matlab package” developed by the CXS group, % Paul Scherrer Institut, Switzerland.” % Variations on the latter text can be incorporated upon discussion with % the CXS group if needed to more specifically reflect the use of the package % for the published work. % % A publication that focuses on describing features, or parameters, that % are already existing in the code should be first discussed with the % authors. % % This code and subroutines are part of a continuous development, they % are provided “as they are” without guarantees or liability on part % of PSI or the authors. It is the user responsibility to ensure its % proper use and the correctness of the results. function shift_3D_total= regularize_3D_field(shift_3D_total ) Nblocks = length(shift_3D_total); for kk = 1:3 % remove additional degrees of freedome shift_3D_avg = 0; for ll = 1:Nblocks shift_3D_avg = shift_3D_avg+ shift_3D_total{ll}{kk}; end for ll = 1:Nblocks shift_3D_total{ll}{kk} = shift_3D_total{ll}{kk} - shift_3D_avg/Nblocks; end end end