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#ifndef INTERP3_GPU_tex_HPP
#define INTERP3_GPU_tex_HPP
#include "tmwtypes.h"
#include "mex.h"
#include "gpu/mxGPUArray.h"
// interp3_gpu.m - fast texture based GPU based interpolation method for 3D deformation
//
// RECOMPILE: mexcuda -output interp3_gpu_mex interp3_gpu_ker.cu interp3_gpu_mex.cpp
//
// %*-----------------------------------------------------------------------*
// %|                                                                       |
// %|  Except where otherwise noted, this work is licensed under a          |
// %|  Creative Commons Attribution-NonCommercial-ShareAlike 4.0            |
// %|  International (CC BY-NC-SA 4.0) license.                             |
// %|                                                                       |
// %|  Copyright (c) 2018 by Paul Scherrer Institute (http://www.psi.ch)    |
// %|                                                                       |
// %|      Author: CXS group, PSI  |
// %*-----------------------------------------------------------------------*
// % You may use this code with the following provisions:
// %
// % If the code is fully or partially redistributed, or rewritten in another
// % computing language this notice should be included in the redistribution.
// %
// % If this code, or subfunctions or parts of it, is used for research in a
// % publication or if it is fully or partially rewritten for another
// % computing language the authors and institution should be acknowledged
// % in written form in the publication: “Data processing was carried out
// % using the “cSAXS matlab package” developed by the CXS group,
// % Paul Scherrer Institut, Switzerland.”
// % Variations on the latter text can be incorporated upon discussion with
// % the CXS group if needed to more specifically reflect the use of the package
// % for the published work.
// %
// % A publication that focuses on describing features, or parameters, that
// % are already existing in the code should be first discussed with the
// % authors.
// %
// % This code and subroutines are part of a continuous development, they
// % are provided “as they are” without guarantees or liability on part
// % of PSI or the authors. It is the user responsibility to ensure its
// % proper use and the correctness of the results.
int checkLastError(char * msg);
void interp3_init( float * Img, const mxGPUArray * Img_0, const mxGPUArray *X, const mxGPUArray *Y, const mxGPUArray *Z, const unsigned int M, const unsigned int N, const unsigned int O);
#endif