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#ifndef INTERP3_GPU_tex_HPP
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#define INTERP3_GPU_tex_HPP
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#include "tmwtypes.h"
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#include "mex.h"
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#include "gpu/mxGPUArray.h"
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// interp3_gpu.m - fast texture based GPU based interpolation method for 3D deformation
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//
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// RECOMPILE: mexcuda -output interp3_gpu_mex interp3_gpu_ker.cu interp3_gpu_mex.cpp
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//
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// %*-----------------------------------------------------------------------*
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// %| |
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// %| Except where otherwise noted, this work is licensed under a |
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// %| Creative Commons Attribution-NonCommercial-ShareAlike 4.0 |
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// %| International (CC BY-NC-SA 4.0) license. |
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// %| |
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// %| Copyright (c) 2018 by Paul Scherrer Institute (http://www.psi.ch) |
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// %| |
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// %| Author: CXS group, PSI |
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// %*-----------------------------------------------------------------------*
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// % You may use this code with the following provisions:
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// %
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// % If the code is fully or partially redistributed, or rewritten in another
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// % computing language this notice should be included in the redistribution.
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// %
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// % If this code, or subfunctions or parts of it, is used for research in a
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// % publication or if it is fully or partially rewritten for another
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// % computing language the authors and institution should be acknowledged
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// % in written form in the publication: “Data processing was carried out
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// % using the “cSAXS matlab package” developed by the CXS group,
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// % Paul Scherrer Institut, Switzerland.”
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// % Variations on the latter text can be incorporated upon discussion with
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// % the CXS group if needed to more specifically reflect the use of the package
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// % for the published work.
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// %
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// % A publication that focuses on describing features, or parameters, that
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// % are already existing in the code should be first discussed with the
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// % authors.
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// %
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// % This code and subroutines are part of a continuous development, they
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// % are provided “as they are” without guarantees or liability on part
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// % of PSI or the authors. It is the user responsibility to ensure its
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// % proper use and the correctness of the results.
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int checkLastError(char * msg);
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void interp3_init( float * Img, const mxGPUArray * Img_0, const mxGPUArray *X, const mxGPUArray *Y, const mxGPUArray *Z, const unsigned int M, const unsigned int N, const unsigned int O);
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#endif
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